Guilty Gear Strive
- Fighting |
- 340 |
- 26 |
Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill.[1] It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena